Home > Uncategorized > One sentence adventure pitches

One sentence adventure pitches

January 20, 2012 Leave a comment Go to comments

1. To fight the shoggoths you have to become one… and then find a way to get the humans to work with you.

2. Your dad built an empire but now he’s been assassinated, so you, the dissolute playboy, are thrust onto the throne.

3. King Narai is dead and a war of spies begins; you are anyone in Ayutthaya during the ensuing political free-for-all – Chinese, Persian, French, Dutch or English merchant-adventurer-ambassadors, Samurai royal bodyguards, Thai royal hopefuls, funerary architect-acrobats, members of Phaulkon’s secret service… (Local colour and history abound in this one, but since the political map is being redrawn right at the moment the adventure starts, you don’t need any prior knowledge of it to play).

4. The Navy’s sent a squadron to help the new governor of the Bahamas crack down on the buccaneers, and here you come into port with your very first prize in tow.

5. “You must rescue the princess! But the witch’s curse has destroyed all our weapons! Take this gelatinous cube and a potion of Feather Fall instead.” (yeah, I know. That’s three sentences. It’s still not as bad an abuse of the rules as #3. And there’s worse to come.)

6. You are rough-and-tumble pirate-peddlers, making a living off inter-island trading and raiding, when the Dutch show up in their floating fortress, offering to buy all the nutmeg and cloves you can supply. How will you treat with these red-hairs, who are looking around for a place to plant their castle? What about when not one but 20 floating fortresses show up? The long form of this pitch is Nathaniel’s Nutmeg, by Giles Milton; as a campaign it could take on a 200 year sweep and expand to fighting off the Europeans and the Qing, forming a league of islands, even building a new, seaborne Islamic or Fukienese Empire to rule the waves right out from under Britannia.

7. When the soldiers came they killed your whole village and you were driven into the hills. There you found nature spirits, who agree to help you if you help them. Now you can fight back against the soldiers, but take care not to pique the curiosity of the emperor’s sorcerer-viziers. This spirit-medium game looks like vodou* or kami worship or ma khi on the outside, but is secretly Pokemon reskinned. Who understands the spirits best? Who knows what, in the end, they want?

8. Bad guys are planning to seize the world’s oil chokepoints, and you have to stop them! Or maybe help them? Or seize them yourself? Nothing is clear in this globetrotting, port-hopping, Bond-Cthulhu exploration of the high finance and criminal underworld that runs international shipping.

* crazy but true: textedit wants to autocorrect vodou to voodoo. So it knows both words and considers one of them correct?

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  1. January 20, 2012 at 10:42 am

    The great tragedy that we all face is that there is never enough time to run all the cool game ideas we have.

  2. trey
    January 20, 2012 at 1:03 pm

    “Why not hoodoo? Or Black Superstition, perhaps?”

    Because both of those alternatives you offer refer to things distinct from Afro-Carribean syncretic religion, perhaps? Wikipedia actually has a good article on it.

    But to the main point: these are some great adventure/setting ideas.

  1. January 21, 2012 at 12:26 am

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