Spiritrap: a variant on Bilbil’s Ravenous Phylactery for Pokemon-type shenanigans
A while ago I wrote a pokeball magic item for destabilizing your DnD game. Here’s a variant that affords different sorts of trouble, ideal for Tartary…
The spiritrap can take any form but it almost always appears as a colourful orb made in 2 or more pieces. When activated these pieces hinge or distend or something so the whole thing “opens” briefly – all too briefly – on one side and simultaneously “closes” on the opposite side.
The spiritrap can take in one creature – man or monster, living or undead, first level or 30th. In order to be vulnerable to the trap, the creature must have been subdued or somehow rendered unconscious or immobile OR it must have performed the action that activates the trap. It gets one save vs magic to avoid capture. Once captured it heals at normal rates and requires no sustenance while inside the trap. It can be kept in the trap indefinitely. It observes everything that’s going on around the trap but can take no action.
The only way to get a creature out of the trap is to activate it. There are 2 modes of activation:
1. simple, obvious button-push: this frees the creature but imprisons the person who activated it.
2. incantation + button push: exchanges what’s in the trap SPECIFICALLY for a creature that has already been trapped in it (only works if the creature is nearby, creature does not get a saving throw).
Even though this item is clearly highly coercive and extremely evil in nature, the stories surrounding it all tell of partnerships and friendships between the creatures thus trapped. The most popular stories concern a wizard who appeared to be a were-creature: using the trap he could swap places with a terrifying monster at will, and then equally suddenly revert to his mild-mannered wizard form. Evidently either the monster co-operated with its captor or it was under some other kind of charm or coercion, so that it willingly reimprisoned itself. It is a matter of considerable irritation to historians of magic that the monster’s side of such stories is seldom told.
It occurs to me that if you haven’t read the post or thought carefully about the consequences of getting caught in a Pokeball and released only to fight for your handler’s pleasure, the deep creepiness of the above sentiment might be lost on you.
And then there are the people who want to trap up to 10 creatures in their fingernails. OK I say people, there’s really only Scrap Princess in this category
This one was not designed by a woman. Consider the discomfort of getting a sandshrew in there.
The whole issue of how you trap a goddamn god in a pokeball is never really adequately explored. Although in truth it’s no stranger than being able to catch a crowned dragonfish (which isn’t a dragon) in one.
Decidedly handy for catching them all. Possible downside: which one is the user in?