Home > Uncategorized > AD&D modules. Also: Wargamer Heaven in Paris

AD&D modules. Also: Wargamer Heaven in Paris

February 6, 2012 Leave a comment Go to comments

First, this is a mighty handy resource: a list of not a few OSR AD&D (1e) modules you can get for free or close to it. Imagine you picked up the reprints of the original AD&D rulebooks that WoTC will be distributing in April, and you say to yourself, “well, what do I do with this crazy game?” Here. Also entries and winners of the One Page Dungeon Contest, here.

Second, this is pretty much wargamer heaven. It’s a huge, gorgeous show of “relief maps,” on at the Grand Palais in Paris right now (nicely made website).

 

Relief maps sound pretty boring, until you realise that they’re those models of cities under siege that Louis XIV, Napoleon, Peter the Great etc. were always striding around on, moving their troops about, like this. Photos on the official site aren’t great – these are better and more navigable – but the site does have a bunch of 3D digitizations of excerpts from the models, made in partnership with Google Earth, and navigable by google map.

The relief maps are interesting for a bunch of reasons – first, they’re documents of the state of cities and their surroundings at the time the models were made – and some of them date back to the 16th century. There are very, very few records of urban fabric out there for periods before the 19th century, so that makes them important historically. Second, they show how good military surveying was at different periods, and how carefully French kings prepared for war, building models of their own cities against the day they would have to defend or retake them, documenting farmhouses and watercourses and walls between fields, all relevant for hiding the movement of troops or placing guns to cover battlefields – making them relevant to recent discussions of war and its rat-bastard, planning-related attractions. They’re also just plain incredible – obsessively detailed, beautifully finished, intricately jointed together.

Finally, they show ideas of good and bad fortification, and what rulers were willing to do in the name of defensibility – there’s a great story about how Louis XIV’s chief military engineer, Vauban, was flabbergasted by how bad the defenses of Embrun were. He threw his hands up and said he could do nothing with them. So Louis gave him permission to build a new fortified town, closer to the enemy (Savoy in this case), wherever he thought made the best military sense. The result was Mont-Dauphin – an exemplary cannon fort, straddling the river, with superb sight-lines and command of the territory and all that. Sadly, though, while Vauban was a military genius, he was no urban planner. Mont-Dauphin made no sense as a town, nobody wanted to go there, and 30 years later they still hadn’t got around to putting up the modest set of buildings inside those exemplary walls which Vauban had placed in his model.

So what use is all this to the harassed DM? Well, models and sympathetic magic are old dungeons standbys, but as a form of non-magical scrying these also suggest all kinds of espionage plots to me – agents could break into the model library and steal or mess with the contents, feeding the enemy false information with forged model components – or they could mess with the landscape itself if there are means to do so, screwing up the advance of the Great Automata Legion by deviating the river right into their obvious attack path or blocking off that all-important street that’s perfect for cannonfire or cavalry charges. Or they could discover plans there – for ready-made forts or flying islands, even, which would make or break a strategic advance. Does Ming the Merciless reduce his subjects to miniature scale – as punishment or to collect trophies of great conquests? Could you steal such a miniaturized town and restore it to full size – on its original location or somewhere more or less convenient? In Jonathan Strange and Mr. Norrell, Strange moves chunks of the Spanish countryside around to baffle the enemy and screw up their logistics – maybe the model-map room allows a similar power, letting the Supreme Overlord lego his domains together in whatever configuration suits his schemes of the hour.

Unrelated oldie but goodie: how to get to Ninan M’nath. Love it.

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  1. February 7, 2013 at 9:49 am

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