Home > Uncategorized > The sorcerer Bakchkan

The sorcerer Bakchkan

Bakchkan stalks Tartary, often in disguise, always causing trouble. He may appear as an Emir or vizier, a visiting merchant loaded with Cathay silks, an angel or a genie or a corner fruit seller (and very, very rarely as a beggar).

Like The Doctor or Gandalf he’s a player of the long game, maneuvering in a dance that began in untold ages past. His actions therefore frequently appear mysterious or nonsensical. Why does he elevate a loser on the street to the royal court? Why does he lift up one prince and cast down another? He is evidently among the very few classical magicians of Tartary, so why does he so rarely use those lightning-throwing powers to get what he wants more directly?

In particular, ask the stage-manager-sorcerers who work the mecharena circuit of Baluchistan, 

why does he insist on making a great show of “dropping the ball” and letting the people see behind the illusory-magical curtain? It’s like he wants to sabotage the trade or something.

For all his inscrutability, Bakchkan has a soft spot for neerdowell adventurers and rarely upsets their schemes – unless there’s some deeper plot afoot (so if he mucks up the PCs’ action it’s a fair bet that something’s going on they don’t know about yet… and watching the sorcerer might be a key to finding out about it). As a patron, he tends to offer the moon at the price of the world. And he’s always gone before the fallout hits.

One thing about Bakchkan, at least, is not a mystery – once an enterprising your engineer snatched brief notoriety by stealing The Big B’s aftershave and demonstrating that it had an uncanny effect on all around him – like a mass charm spell, it caused everyone who smelled it to misrecognize the wearer as a friend, a patron, a master or a king.

It was while the young engineer was exploiting its effects to be seen as a lover that the scent abruptly wore off, leading to the engineer’s execution and a thorough reshuffling of the palace staff in the Qaghanate of Herat.

You Know Me (5th level MU spell, available as a potion)

The caster or imbiber can convince all around them that they are a friend, a lover, a trusted confidant or any other role they choose. All who can see the caster or are within smelling range of the imbiber must save vs spells or misrecognize the caster/imbiber as the persona they have adopted. The caster/imbiber must act out their chosen persona in words, manner and gestures, but may otherwise do whatever they wish. Most often the effect is used to infiltrate palaces or sneak past guard trolls but it is known that Bakchkan once spent an entire month living in the harem of the Sultan of Bishkek as one of the Sultan’s most senior and favoured wives – a role in which he was accepted by the Sultan, the guards and, more surprisingly, the previous senior wife.

The effect does not work on machines or optical devices: a photograph would show the caster clearly, although it would not dispel the illusion that clings to the caster’s person – it would merely show that somebody was around that could not be seen normally.

By the way, if you’ve been wondering what all Jason Kielbasa’s recent dance-off posts have to do with my mecha/carcosa wacky races setting, well (a) you haven’t been paying attention and (b) this.

And if you’d really like that done to death, here.

  1. trey
    October 3, 2012 at 2:10 am

    Very nice mix of influences. You always bring in such interesting stuff!

  1. No trackbacks yet.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

%d bloggers like this: