DMs only: some magical interference from the Tartarverse
Several of Tartary’s magic items are ridiculously powerful* and apt to cause trouble in anyone’s campaign. Sorry about that.
Of course, you can always just disable these items in your setting. Or you can use the following house rule…
If a magic item from Tartary is brought to your world, roll d10 each time it is used:
On a 0 the item may work once but is then drained of all power.
On a 9 it turns permanently into some other magic item native to your setting.
On a 6, it works but using it summons 1d6 creatures from Column B, below.
On a 1, instead of working normally, one of the following things happens…
|1||User transformed into a… (Column B)||Hemogoblin** (mechanically like low-HD undead)|
|2||User possessed by a… (Column B)||Mi-go***|
|3||User convinced they are a…||Priest of Ming|
|4||User temporarily gains powers of a…||Sky Man pirate|
|5||User and target life-linked: one dies, both die||Industrial Druid|
|6||User and target mind-swapped||Space psychic (high level MU, telepathic/mind-controlling)|
|7||User and target will not harm each other||Sentient machine (possibly but not necessarily a gith machine)|
|8||Target gains powers of a…||Giant fighting hindu temple|
|9||Target transformed into a…||The target OR user, whichever is more inconvenient|
|0||Item spews out monsters uncontrollably||Random third party|
*These include the yellow, silver and black belts of Choison or Koh-i-san or whatever, saltifier wands, shrines of Ming, twister projectors etc. Then there are the things that merely do silly amounts of damage to people, vehicles and fortifications.
My advice is either to disable these or severely limit their application – most of them have limited ammo and/or long reload times anyway. The Skyman-sacrificing bazooka needs a ready supply of live skymen, so chances are that will only be good for 1 shot if it shows up. And it has side-effects, so if somebody uses it you should probably let me know…
** stolen from Tim Powers’ Dinner At Deviant’s Palace: it starts out as a small cellophane-like, jellyfish-like bag. It grabs onto any open wound and starts sucking, producing a blood homunculus of the person so vampirized that has some of their skills and its own malign will. If it has multiple victims it can grow really quite big and dangerous. And it knows a portion of what its victims know.
*** are there really no free, LL-compatible mi-go out there? I rather like Carcosa’s Mi-go for being a bit crappy – I have them bootstrap their way to superior intelligence but only for the leaders. Mechanically I’d say take your pick from goblin, hobgoblin or ogre, as it suits you. My Mi-go come in many sizes. Here, have an illo of the philosopher subclass, courtesy of le chaudron chromatique...