Home > roleplaying > Whoever designed Europe well understood the value of a choke point

Whoever designed Europe well understood the value of a choke point


Have you ever considered the peculiar tactical opportunities offered by a map of the world? The ithsmuses of Suez, Panama, Kra? The choke points and straits – that perfect little murder hole in the Sea of Marmara, between the Bosphorus and the Dardanelles? The fact that, to get to the Sea of Azov from the ocean, you have to pass 4 straits narrow enough to fire cannons across? That if you start in the Gulf of Finland you can make yourself master of the northeast Baltic but you’d still have to fight past three defensible straits and a host of estuaries superbly adapted to piracy or smuggling to reach the Atlantic? To say nothing of the riches of Italy and India being tucked behind mountain ranges big enough to conceal mercenary kingdoms? The entire coast of Africa and its placement, perfectly athwart the path between Europe and the spices it thought could ward off the plague?*

I put it to you that if there is a god, he’s very probably a wargamer.

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