Home > Uncategorized > Let me tell you how much I hate point-buy systems

Let me tell you how much I hate point-buy systems

September 10, 2018 Leave a comment Go to comments

…just a bit less than I hate stupid tribalism about which kinds of rules we’re allowed to use.

So like everyone else I’ve been really enjoying the Random Advancement System here, and I’ve also been rereading LotFP, and this potentially stupid idea fell out of my head:

what if there were no classes? Or, what if you could just buy classes as advancements?

Using the Specialist as a base, you get 4 points to spend on distinctive stuff at chargen, +2 points per level after 1st.

To fight like a fighter (ie +1 to hit), pay 2 points.
To cast cleric spells, pay 4 points.
To start casting MU spells, pay 6 points.

The XP cost to add a class after 1st level is half the cost to get to 2nd level in that class x the number of points required. Then you advance in each class separately using the random method.

You can also change your HP die up or down a step from base d6. It costs 2 points to go up to d8 or if you go down to d4 you get 2 points extra to spend. The lowest you can go is d2. There is no upper limit – you can keep increasing your die size using d10, d12, d14, d16 etc. If you don’t have all the weirdest dice, fake a d14 by rolling say 1d8+1d6/level, keeping the 2 dice as similar as possible. Or roll a d20 and cry when you just have to reroll that 19 because it’s not a valid result for a d14. If you use your level advancement to change your hp, instead of keeping your old hp + just the new level’s increase, you reroll fresh hp using the new die size x your highest level.

What about saving throws? I don’t care. Nobody chooses a class based on them or relies on their class’s better save vs. poison or whatever – everyone just saves like a Specialist.

…yeah, I know this isn’t random. But you were going to choose your class at chargen anyway, weren’t you?

  1. September 11, 2018 at 1:20 pm

    Do you think there is an audience for a generic adventurer random advancement class that includes all the class available to LotFP humans?

    • September 11, 2018 at 1:43 pm

      Completely random advancement? I’d play it, but I don’t know who else would.

      On the other hand, I could definitely imagine wanting to choose a different class advancement table to roll on each level – saying “let’s advance as a cleric this time” and accepting what comes up from that random table of options. Whether the result would yield anything as coherent as e.g. the AD&D assassin (a fighter/thief without the xp overhead of multiclassing) is another question. How would people in the world react to a cleric/magic user?

      A totally random all-inclusive table could be great for generating NPC/hirelings, though. Right now I have ship crews on my mind and in 17th century archives I see not only highly diverse crews but also individuals who have had several different careers by the time they get onto a ship, having been forced to change jobs by migration, wars, changing economy etc.

  2. September 11, 2018 at 1:21 pm

    class abilities available to LotFP humans, that is

  3. September 29, 2018 at 8:31 am

    Do you think there is an audience for a generic adventurer random advancement class that includes all the class available to LotFP humans?!!
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