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Every six months or so I find myself wanting to run a game where everyone’s the same class/has the same skill set, like all fighting men, or all thieves or all houris. And you have to solve every kind of problem but you don’t happen to have the usual DnD party swiss army knife of class abilities. You just have to think. No rolling dice to pick the lock – you can spend hours trying to learn how, or you can figure out some way to nobble the hinges.
Every six months or so I find myself wanting to run a game where everyone’s the same class/has the same skill set, like all fighting men, or all thieves or all houris. And you have to solve every kind of problem but you don’t happen to have the usual DnD party swiss army knife of class abilities. You just have to think. No rolling dice to pick the lock – you can spend hours trying to learn how, or you can figure out some way to nobble the hinges.
Imagine how much fun that would be.
Nazi Moonbase, a definitive guide?
Nazi Moonbase, a definitive guide?
Most info on the Moonbase is sketchy at best, but Graeme Davis is giving it the Osprey treatment.
For the first time, the history of the Nazi space program has been revealed – with a focus on the design, construction, and layout of the moonbase. Using detailed maps, the entire moonbase is reconstructed, noting the locations of various important features, such as weapon emplacements, the Vril generator, the air recyclers and water extractors. The book also covers the various attempt by the allies to overcome this last Nazi stronghold through both subterfuge and outright battle.
Skelemancer class
Skelemancer class
MU variant. Can animate one humanoid skeleton per day at first level (progresses like MUs’ spell memorization). But can only control (wis +- d6) skeletons at a time (skeletons check for obedience once at creation, then again at first combat, then every d20 days).
How should their abilities increase with level? I think a Zak Smith type d20 table that you roll on when you level up.
1. skeleton does not have to be cleaned/enchanted before animation (ie make zombies)
2. may make more dangerous skeletons from more dangerous/bigger critters (bears, tigers, dinosaurs, thoats, dragons)
3….?
So on what occasion were Lemmy, Bowie and Rickman all together in the same place, to get washed in unholy energies from the Dark Sun?
So on what occasion were Lemmy, Bowie and Rickman all together in the same place, to get washed in unholy energies from the Dark Sun?
#thinkingtimpowersthoughts
Finished Declare.
Finished Declare.
.
Have you read Declare? You really, really should.
So much so that I’m putting these comments under a spoilers fold.
Like this.
Or maybe like this?
Hang on a few lines…
…
almost…
OK.
…so who, then, really, was Theodora? When you consider the length of his plans, his inside knowledge about St. John Philby, his game of doubles, it seems simply implausible that he would not know about a whole world of djinn, apart from those on the mountain.
And it’s very in-character for Powers to leave us a clue. His Classical and gender-swapped surname. Jimmy/Ginny /djinni?
…was he playing the whole Britisg secret service establishment on a long plan to destroy competitors? Is this some very, very old grudge? Who moved Russia’s guardian angel in 1883?
Any thoughts? Should I write up Powers’s djinn as a tent-pole monster?
(if I do, it won’t be for a few weeks yet…)
Recent Posts
- XCOM in the mirror – Phoenix Point
- Learning from XCOM, 5: the bit that would be better as a TTRPG
- Maps of classic dungeons 4: the rats in the walls of the Opera Garnier
- an addendum to a really old post on Cha-based magic
- Learning from XCOM, 4: look how far we’ve come
- Epic inconveniences
- Learning from XCOM, 3: classes, advancement, and special moves
- Learning from XCOM, 2: a philosophy of cheating and balancing
- Learning from XCOM, 1: the rules that matter
- Art and Bitterness
- Learning from James Bond 4: Conclusions
- Learning from James Bond 3: Post-Soviet Chaos and the Age of Rage
- Learning from James Bond 2: 70s, 80s, the War on Drugs
- Learning from James Bond, 1: the 60s
- thoughts toward a flat earth campaign
- The PCs are a faction
- Have you tried ANT? A response to Marcia’s “OSR is Dead” post
- The Ritual
- An addendum to the previous post on magic and technology
- On the difference between magic and technology
- Let’s play pirates!
- On the regular hell that is the improved Spanish Prisoner con
- On the special hell that is the Spanish Prisoner con
- Brexotica
- Fallen London: French Vanilla chef kiss
- On tactics and surprise
- Interlude: on cinematography and interior design in Ratched and The New Pope
- On history
- Some Basic Anthropology Texts For DMs
- Maps of some classic dungeons, 3: Ramses’s linear psychopomp
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Telecanter
- Abiørn's Satchel October 13, 2021This weathered leather satchel is tooled in nautical designs and is full of rose-colored salt. Rubbing the salt on a sea creature will dry it out and shrink it to a tiny size without harming it (an hour of drying for each ton). When placed in water again the creature will revitalize and grow back to original size. It is said this was how the narwhals came […]
Rients
- pledge allegiance March 19, 2023
Warriors of the Red Planet
- Sketches August 13, 2021
Akratic
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9&30 Kingdoms
- Drop Wolves Art December 11, 2021
Lich house
- Favorite DM Advice of the Week March 20, 2022