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Archive for January, 2016

Every six months or so I find myself wanting to run a game where everyone’s the same class/has the same skill set, like all fighting men, or all thieves or all houris. And you have to solve every kind of problem but you don’t happen to have the usual DnD party swiss army knife of class abilities. You just have to think. No rolling dice to pick the lock – you can spend hours trying to learn how, or you can figure out some way to nobble the hinges.

January 29, 2016 Leave a comment


Every six months or so I find myself wanting to run a game where everyone’s the same class/has the same skill set, like all fighting men, or all thieves or all houris. And you have to solve every kind of problem but you don’t happen to have the usual DnD party swiss army knife of class abilities. You just have to think. No rolling dice to pick the lock – you can spend hours trying to learn how, or you can figure out some way to nobble the hinges.
Imagine how much fun that would be.

Nazi Moonbase, a definitive guide?

January 29, 2016 Leave a comment

Nazi Moonbase, a definitive guide?
Most info on the Moonbase is sketchy at best, but Graeme Davis is giving it the Osprey treatment.
For the first time, the history of the Nazi space program has been revealed – with a focus on the design, construction, and layout of the moonbase. Using detailed maps, the entire moonbase is reconstructed, noting the locations of various important features, such as weapon emplacements, the Vril generator, the air recyclers and water extractors. The book also covers the various attempt by the allies to overcome this last Nazi stronghold through both subterfuge and outright battle.

https://ospreypublishing.com/nazi-moonbase-pb

This ‘map of every city’ is absolutely perfect

January 28, 2016 Leave a comment

Incredible.

January 20, 2016 Leave a comment

#covertuesday

January 19, 2016 Leave a comment


#covertuesday

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Skelemancer class

January 18, 2016 Leave a comment

Skelemancer class
MU variant. Can animate one humanoid skeleton per day at first level (progresses like MUs’ spell memorization). But can only control (wis +- d6) skeletons at a time (skeletons check for obedience once at creation, then again at first combat, then every d20 days).
How should their abilities increase with level? I think a Zak Smith type d20 table that you roll on when you level up.
1. skeleton does not have to be cleaned/enchanted before animation (ie make zombies)
2. may make more dangerous skeletons from more dangerous/bigger critters (bears, tigers, dinosaurs, thoats, dragons)
3….?

So on what occasion were Lemmy, Bowie and Rickman all together in the same place, to get washed in unholy energies from the Dark Sun?

January 14, 2016 Leave a comment

So on what occasion were Lemmy, Bowie and Rickman all together in the same place, to get washed in unholy energies from the Dark Sun?
#thinkingtimpowersthoughts