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So I finally went to the Mutter Museum of medical oddities in Philadelphia.
So I finally went to the Mutter Museum of medical oddities in Philadelphia. And it was about as fascinating and unsettling as I was expecting – pickled punks, preserved dissections, so many different kinds of conjoined twins. But the thing that sticks with me is the wall of skulls, because it was absolutely a random hireling/NPC generator a la Chris Kutalik – optimally each skull had place of collection, name, biographical remarks and diagnostic remarks, often tied to the cause of death.
My favourite:
Geysa Fekete de Galantha, Magyar
Calvinist, Hussar, deserter, guerrilla.
I could totally play that guy.
this is distressingly similar to exactly the campaign I always run:
this is distressingly similar to exactly the campaign I always run:
Bad cosmic weather, or too many beasts have attached themselves to the sails and weighed it down. The further you go without stopping to scrape of these horrifying barnacles the more dangerous the trip will be, eventually scraping your metaphysical hull against the tip of a sphere, causing reality to crash right in to you.
Keeping the ship running becomes a driving factor. Making the ship nicer, or getting a better ship, or hijacking and staffing a horizon fort.
http://whatwouldconando.blogspot.com/2017/10/campaign-ship.html
Recent Posts
- Good things about Phoenix Point – the world-building
- Architectural history for gamers 2b: mountains and misdirection
- Architectural history for gamers 2a: the holy mountain
- Architectural History for Gamers 2: telling stories with spaces
- How to have fun playing Phoenix Point
- Architectural History for Gamers, 1a: medieval and early modern forts
- Architectural History for Gamers, 1: why build city walls?
- XCOM in the mirror – Phoenix Point
- Learning from XCOM, 5: the bit that would be better as a TTRPG
- Maps of classic dungeons 4: the rats in the walls of the Opera Garnier
- an addendum to a really old post on Cha-based magic
- Learning from XCOM, 4: look how far we’ve come
- Epic inconveniences
- Learning from XCOM, 3: classes, advancement, and special moves
- Learning from XCOM, 2: a philosophy of cheating and balancing
- Learning from XCOM, 1: the rules that matter
- Art and Bitterness
- Learning from James Bond 4: Conclusions
- Learning from James Bond 3: Post-Soviet Chaos and the Age of Rage
- Learning from James Bond 2: 70s, 80s, the War on Drugs
- Learning from James Bond, 1: the 60s
- thoughts toward a flat earth campaign
- The PCs are a faction
- Have you tried ANT? A response to Marcia’s “OSR is Dead” post
- The Ritual
- An addendum to the previous post on magic and technology
- On the difference between magic and technology
- Let’s play pirates!
- On the regular hell that is the improved Spanish Prisoner con
- On the special hell that is the Spanish Prisoner con
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Scrap Princess
- Six Secret Books
- NooFutura available for purchase
- Leucrotta
- Weapon Breakage In Darksun
- Kickstarter Cognition Snare, 8th part of the Hexahedron of the Monks of Flame
- 6th Part Of Kick Starter Cognition Snare, The Hexahedron of the Flame Monks
- Kickstarter Cognition Snare: Hexahedron of the Monks of Flame : The Fouth Part
- Kickstarter Cognition Snare: Hexahedron of the Monks of Flame : The Second Part
- Demon Bone Sarcophagus Kickstarter Is Awrithe!
- 5 Point Star Faction System
Reading Appendix N
- New plan: Let the Wookiee (er, Combat Patrol) win
- My Corsair Voidscarred: the Void Tigers
- Housekeeping updates
- Everything: a working definition
- First level of the Black Furnace complete
- Pure joy: playing BattleTech with my kiddo
- Second lance of Long Nights ‘Mechs
- The Black Furnace level 1-A
- My first lance of ‘Mechs in 16 years
- My 2021 and 2022 in miniature painting
Roles, rules and rolls
- Hex Crawl 23 #154: Encounters in the Hills of Hama
- Hex Crawl 23 #153: Big Zi'iri
- Hex Crawl 23 #152: Small Zi'iri
- Hex Crawl 23 #151: The Gorge of Zi'iri
- Hex Crawl 23 #150: The Military Companies of Shasari
- Hex Crawl 23 #149: Quiet Farms on the Shi-Ar
- Hex Crawl 23 #148: The Temple of Aish Mashuila
- Hex Crawl 23 #147: The Lead Mines of Kuzza
- Hex Crawl 23 #146: The Bestriding Mountain Terkutta
- Hex Crawl 23 #145: The District of Kukutasha
Akratic
- Tales of the Variants
- Russ Nicholson RIP
- The Hedge Knight: Dunk and Egg coming to HBO
- Into the Unknown – The Akratic House Rules
- Beyond Dread Portals now on Kickstarter
- Swords and Wizardry revised now live on kickstarter
- Into the Unknown vs 5th edition Dungeons & Dragons
- OSR miscellaneous items: Swords and Wizardry revised and Shadow Dark
- Return to the Moathouse (Greyhawk campaign)
- More Middle-earth movies are coming
9&30 Kingdoms
- Drop Wolves Art
- Gems: A Short Series
- Marvel Reviews: Eternals
- Last-Minute d6 Dungeons: Map Glyphs
- Ethereal Components
- Portable Holes in a One-Plane Universe
- Last-Minute d6 Dungeons: Side Exits from Tunnels
- Last-Minute d6 Dungeons: Drop Dice Version
- Last-Minute d6 Dungeons: Exit Destinations
- Avatars and Airbenders (Review)
Lich house
- ACKS Greyhawk Report: Dungeon Level 1
- Lamentation Sales-O-Mania
- ACKS Greyhawk: From Hommlet to Nulb
- ACKS Greyhawk: Hommlet and the Moathouse
- How'd We Get Back to Greyhawk?
- Arise Dead Blog - I Have Need of You
- Favorite DM Advice of the Week
- Death and Skullport (an Undermountain play report)
- Game Report: Diplomacy on Undermountain Level 3
- Undermountain Level 3 Play Report: Commence the Beatings