If you’re going to include four-armed Green Martians in your game, I reckon they ought to benefit from being able to wield 3- and 4-handed weapons. The trouble is, it’s not so easy to imagine them – I mean sure, you could provide a sword with a really, really long handle, but does it make any sort of sense? Would it actually be cool?
Here’s what I’ve got so far – can you do better?
1. four-handed pentadent: a long stick with a bizarre and ridiculously violent-looking forest of blades on the end, wide enough to hold back a whole column of infantry if you have no regard for your own life.
2. battle-sprange of Kapleurk: a weird metal abortion full of spiky bits and handles, clearly infringing on the Klingons’ copyright – combining aspects of halberd, punch dagger and shield, it works rather like a swiss-army knife, which is to say not very well at all.
3. Radium gatling gun. Big and unwieldy, it requires two hands to hold and another to crank the handle. The fourth is needed for flashing big thumbs ups to all your envious Thark mates.
4. whirling voulge-tree: these really only require two hands, but for full effectiveness you have to use two at a time, interlocking the points for a spinning wheel of steel deathspikes. Not recommended for children under 9 feet tall.
5. Wajestic War Wurlitzer: not technically a weapon, this gigantic pipe organ will nevertheless make you the envy of any operatically-minded enemies you encounter. Exerts an irresistible fascination on vampires, and its gas-powered version is capable of burning them right out of the sky.
6. Cannon. Strictly this is also not a 4-handed weapon, but you can laugh and laugh at those puny red men trying to heave it off their crushed thoats after you’ve bowled them down with it.