Grease Monkey: a Lab Lord class for Carcosa Wacky Races
EDIT: this here is a real life grease monkey.
This is what he made when his 2CV stopped working while he was driving across the desert.
…driving across the desert, in a 2CV. I’m guessing he’s Int 15+, but Wis 5-.
Edit again: this is a work in progress – as things come up, like Rey’s awesome technowiz character class, I will be modifying this template. If you have a grease monkey built to an old scheme you like better FEAR NOT you can still use them, but it might be an idea to grab the version of the rules you prefer…
Grease monkeys have no religion, no special faith in technology and no idea why they can put machines together and they work, where other people try and get garage art. They’re just handy with a spanner.
Fighting, saves and level XP are all like a Lab Lord thief. Maximum armour = chainmail. Any weapons are allowed.D4 HD, a spanner and a manic grin in place of a secretive smirk.
Instead of the usual raft of thief skills, grease monkeys get the following:
– Find/disarm/build/rearm traps
– Build insane McGyver contraptions of the player’s devising – this based on Rey’s technowiz (with my mods forthcoming)
– Ghost through the machine (hide and sneak at full speed in awkward, high-cover environments, like the guts of a giant machine (or a jungly swamp) for instance.
At 3rd level add Pick Locks.
At 5th level add Brachiate (swing through hanging vines/fuel lines/tentacles at double normal speed, only if unencumbered. Wait, what use is that? How often do your games involve hanging fuel lines anyway? I mean you could do it all the time if you had web-shooters like Spidey! Duh. Grease Monkey. Invent some)
But how good are they at all this? NEW MECHANIC (mechanic):
To fix a machine, identify what’s wrong, or make simple devices you essentially “hit it with your spanner.”
Tasks/machines/inventions have a difficulty rating, which works exactly like AC (Awkwardness Cwoshent? ‘Ardness to Calibrate? “Ang on a minute, if I just give it a quick Cick…”?).
The grease monkey achieves their task by overcoming its AC. THAC0 is 20 at first level, thereafter you add your level as a bonus to rolls. Which means they progress a bit faster than LL fighters hitting stuff with axes, and meteorically faster than LL thieves. And that just means you DMs get to set them monstrously difficult machine-building tasks and that’s that. Fighters work up to killing dragons, grease monkeys work up to fixing F22s. Thieves keep trying to break into chests and getting poisoned. Simple.
To make a brand new gizmo… is hard work. First, specify what you want it to do and agree with the DM “if this were a magic user spell, what level would it be?” In general to make a machine that replicates an MU spell, you should be at least high enough level to cast that spell, if you were an MU.
Then the DM will figure out the cost to build, exotic ingredients, fuel to make it work etc. Then you have a quest to do. Then there are rolls to see if it works and how much maintenance it needs every time you switch it on and what quirks it has and so on.
A grease monkey can invent one brand new device each level. Once they’ve invented it they can make more, but it costs materials, time and is naturally limited by how often experimental Frankenstein devices break (very often, requiring hours of repair. Almost as if they were Vancian spells, in fact).
Given the right parts, time and fuel, every grease monkey from level 1 can make a dangerous rattletrap motorbike/mad max deathwagon (AC 2), something to blast “ride of the Valkyries” out of it (AC 7), and a one shot, liable to blow your own head off type flamethrower (AC 5). The one-gizmo-per-level restriction is for stuff like “passwall” (AC 1) or “lightning bolt” (AC 4, requires 5th level) or “cure medium wounds” (AC 0 – really, how would you do that?) machines.
The LL thief XP table for convenience:
2nd level requires: 1,251XP
Per my house rules, to get above 8th level you have to “cheat” somehow – take on a demonic contract, become a lich – you set your own trouble and play through it with a willing DM. So everyone of “name” level has at least one dark secret.