Home > Uncategorized > real lost continents are the best lost continents: Carcosa wacky races and asylum notes for the Sea of O’sr

real lost continents are the best lost continents: Carcosa wacky races and asylum notes for the Sea of O’sr

FIRST, the reason I’ve been silent for a while is I’ve been noodling about writing a little Carcosa/Toxic Tartary Wacky Races game for (among other things) Flailsnails on Google+. The bare outline:

– you can bring whatever lunacy you’ve invented because flailsnails, but at minimum the home setting will have Carcosan dinosaur riders, Mad Max desert buggies, Tharks on Thoats and carnival floats. Racers have to balance the competing demands of zooming across an electroradiant hellscape (thanks Jeff!) with sabotaging each other and roping the local mongrelmen into their diabolical dirty tricks – and the more they divide their attention, the more likely it is all to go horribly wrong;

– the race will be over in 6-8 turns and the prize will be Grand Yet Mystifying;

– your character may die, mutate, get incorporated in the landscape and or reified/deified along the way. Think you can survive a John Boorman bad trip?

I hope to get it up and running in 2 weeks. We’ll see.

Toxic Tartary is Carcosa through a post-Soviet Central Asian radioactive Arabian Nights filter. For a fantasy filter placed over that, see HF Calder’s handy guide to Sky Piracy Around The Dune Sea – of course all of this is happening somewhere in Toxic Tartary, but with the time-spine ripped out of the historical narrative so that everything is always happening at once – pyramids rising, pirates despised/resurgent, gods rising/falling, nobody really knowing what’s going on. Just like real life.

SECOND: “Siberia shmiberia,” you say, “show me the really cold and unfriendly places!” Blood of Prokopius’ Alaskan nightmare looks to me like equal parts militantly anticolonial Cthulhiana (paging jason kielbasa!) and His Dark Materials arctic horror-mining, and that sounds pretty neat, but I want to go south for my Sea of O’sr adventure path…

On the allure of remote islands in the shadow of Antarctica.

Lost taught me everything I need to know about the value to be found in a single 5 mile hex and the special kind of claustrophobia you can get from knowing the world is out there but it’s beyond reach. So you’ve found a chart that shows a lost continent of wonders down in the deep south ocean and you’ve braved the Appalling Sea Gyres and hundred foot waves to get there – what do you find?

First of all, that most of your lost continent is under water:

Zealandia, larger than Greenland or India, and almost half the size of Australia… is unusually slender.*
Kerguelen Plateau is an underwater volcanic large igneous province (LIP)** in the southern Indian Ocean. It lies about 3,000 km to the southwest of Australia and is nearly three times the size of Japan. I note, not quite in passing: It is thought that Thule and Cook**** may have been a larger single island in the past, and there is evidence for a submerged crater between the two… Volcanic heat keeps the crater on Thule Island free from ice. Just like Arthur Gordon Pym told us...

I am never resorting to Mu or Lemuria again, these are much cooler – and could be seaweed jungle exotica if they somehow breached into view. Look at this handy Antarctic azymuthal: if we add Rlyeh we get 3 points of…  well, actually not a pentagram but a square. Which in some sense is much creepier and more suggestive: Wells gave his Martians tripods because nothing in Earth biology (that he knew of) has 3 legs, and it’s since become a cliche that odd numbers mean alien. But the square, or quincunx (drawing Antarctica’s Mountains of Madness*** into the loop) implicates human involvement about as clearly as it’s possible to do. Giving us a fourth (or fifth) point over the South Sandwich islands near South Georgia.

And suddenly the Falklands War snaps into focus – Argentina, favourite hidey-hole of Hitler-breeding programs, vs. Britain, Evil Emperor of the previous century, fighting over those desolate bits of rock where the colour out of space touches down or, more likely, where it threatens to erupt into the sky. Because check out Gough Island, where you wash up while escaping the Cyclopean basalt towers shooting up on Montagu island, and trying to get back to St. Helena. Sure, when you first crawl ashore it looks a disappointing shade of grey-brown. Until The Colour descends.***** Full set. Stars. This is a campaign frame of seabed-churning horror. The navels of the world – the anchor points of reality – the IKEA allen-key holes into the hollow earth – are found on four islands around the south pole. Tampering with any one of them threatens to break the globe right open and spill the worms out. Alas, I’m not up on my Antarctic Space Nazis, and perhaps all of this is old news to [info]princeofcairo, but given the mindshare New Zealand has claimed since the LoTR movies, I’m starting to think Lawsian thoughts about the effervescent power of collective representations. In my Cthulhu-reversed game, where the PCs were a bunch of monsters ditched in the Bermuda Triangle with a faulty saucer and an Antarctic projection map, all the real action happened underwater. But in this game the point might be not to raise the lost continent but to submerge the ones still left stranded above the protecting waves (fighting against the ancient Atlantean defenses, such as spring-loaded urban floodproofing! Your players will hate it when the Sorcerers of Continent Evil pop their megacity up out of the sea like a turkey thermometer) – to deactivate the transmitter that calls the Mi-go miners back or to keep the crazy nationalist powers of the world from accidentally raising R’lyeh in their ever-more desperate searches for rare earths and fossil fuels.

Suddenly I have an end-game for my still yet to develop Sea of O’sr campaign. Wakwak and Zabag.

Perhaps you’re worried that sinking four lost continents won’t be enough of a climax? Here, have 10 vile vortices (because who’s supposed to make do with just one Bermuda triangle?). Does looking at that map make you think that if you kept adding regularly-spaced triangles you could turn the earth into something like a D20? Well actually it’d be a D17… the number of Pokemon types.

* wtf? Unusually slender?
** srsly, wtf? I love the use of the word “province” here. Far from the even larger igneous metropole (ELIM), perhaps. Metamorphic provinces are of course the diasporogenic engines of the World System.
*** not the Cliffs of Insanity, with which my son is currently obsessed. Oh you knew it would happen.
**** is that why they ate him and took his thighbones up on the mountain? Because he’d namesaked them to this toxic-god-unforsaken necklace of rocks? What did they see, from faraway Big Island?
+ OK, a rough square. Which makes me wonder (although not enough to waste time on it), if one can’t draw a lovely Fibonacci spiral linking together all those place – Ponape, Easter Island, Hy-Brazil, Oak Island etc etc, that stubbornly refuse to conform to great circle ley lines, so that they show up on neatly spaced lines like eclipse paths. And take advantage of the fact that the alignments are never quite right.
*****Via bldgblog, again. Also the wonderfully-named Friends of the Pleistocene (nothing to do with Julian May, I think).

  1. Chawunky
    April 2, 2012 at 3:34 am

    YESSS. Just generally.

  2. April 2, 2012 at 5:06 am

    This may just be the greatest thing in the history of Greatest Things.

    • April 3, 2012 at 5:49 am

      As a die-hard Fortean weirdo, I can’t pick any one bit of awesome goofery over another. Antarctic saucer Nazis? Bollywood battlebots? Alluring Arabian adventures?

      “I’ll take one of each, please. To go. Add extra mustard.”

  3. John Till
    April 2, 2012 at 7:32 pm

    I was at Binghamton in the late 80s/early 90s. It is rare to find references to World-Systems Analysis in gaming blogs, and is very welcome. World systems is a very rich vein to mine for all sorts of purposes.

    • April 3, 2012 at 5:50 am

      I spent about 18 months at Cornell in the early ’90s. Beautiful place. My heart still belongs there.

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